DMT Patterns

Project Info

Element

The element visuals.720.11.element was specifically inscribed for the project. The pattern 720 currently appears in the bits field for 2016 blocks (774144 - 776159).

Pattern Data

The animation is a relatively simple, but extensible, shader written in GLSL (thanks to Danilo Guanabara). Values from a selection of the block fields are mapped to variables with the shader. For some fields the ranges in the initial blocks are known, so the values are then normalised and mapped to a suitable range for the shader. For the other fields the values (hash or number) are converted to a scaled value that is suitable.

Block FieldVariableRange MinRange MaxExponent
heightPhase Multiplier0.520.5
transaction_countAmplitude Offset0.011002
nonceLength Multiplier0.52.53
total_sizeAnimation Speed0.51.50.8
merkle_rootFrequency Multiplier5121
hashScale Factor0.0010.011
chainworkRed Channel Multiplier0.1101
previous_blockGreen Channel Multiplier0.1101
next_blockBlue Channel Multiplier0.1101

To add an element of gamification, the percentage of where the normalized/scaled value sits has been calculated, and also the average percentage. These values can be seen in the viewer by clicking the info button.

Pattern info